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Outbreak: A FPS Map

"Outbreak" is a FPS single-player map. Navigate the apocalyptic playground, solve puzzles, and survive the zombie outbreak by reaching the exit.

Genre: FPS

Engine: Unreal Engine 5

Team size: Solo

Duration: 2 weeks

Platform: PC

Role(s) and Responsibilities

Level Design:

  • Created initial paper design of map layout.

  • Designed and built the level environment (e.g., landscape, locations of enemies, puzzles, collectibles).

  • Designed and whiteboxed environmental objects and references.

Gameplay Design:

  • Concepted and implemented puzzle mechanics.

  • Implemented gameplay mechanics.

Narrative Design

  • Wrote the overarching map narrative/backstory.

  • Implemented environmental storytelling (e.g., set dressing).

  • Concepted key gameplay moments.

Design Process

Brainstorming

My first step in the design process to brainstorm ideas for the game or level I intend to create. I define the overall theme, mood, and purpose of the level.​ Consider how the level fits into the broader game narrative. Identify key gameplay elements and challenges specific to the level.

Paper Design

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Goals:

  • Use the environment to create an understandable layout and path of progression through the level.

  • Create thrilling gameplay moments/encounters.

  • Implement fun puzzle mechanics.

  • Embody the apocalyptic setting the the environment design.

Whitebox

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