
Outbreak: A FPS Map
"Outbreak" is a FPS single-player map. Navigate the apocalyptic playground, solve puzzles, and survive the zombie outbreak by reaching the exit.
Genre: FPS
Engine: Unreal Engine 5
Team size: Solo
Duration: 2 weeks
Platform: PC
Role(s) and Responsibilities
Level Design:
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Created initial paper design of map layout.
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Designed and built the level environment (e.g., landscape, locations of enemies, puzzles, collectibles).
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Designed and whiteboxed environmental objects and references.
Gameplay Design:
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Concepted and implemented puzzle mechanics.
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Implemented gameplay mechanics.
Narrative Design
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Wrote the overarching map narrative/backstory.
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Implemented environmental storytelling (e.g., set dressing).
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Concepted key gameplay moments.
Design Process
Brainstorming
My first step in the design process to brainstorm ideas for the game or level I intend to create. I define the overall theme, mood, and purpose of the level. Consider how the level fits into the broader game narrative. Identify key gameplay elements and challenges specific to the level.
Paper Design



Goals:
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Use the environment to create an understandable layout and path of progression through the level.
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Create thrilling gameplay moments/encounters.
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Implement fun puzzle mechanics.
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Embody the apocalyptic setting the the environment design.
Whitebox



