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Cryptid Clash TCG

Genre: Deck Building Trading Card Game

Engine: N/A (physical game)

Team Size: Solo

Duration: 4 Weeks

Platform: Tabletop Game

Card Types

Click on an Image to Open Card List

Playing the Game

The goal of the game is to defeat your opponent by winning in one of three ways:

  1. Your opponent's HP reaches 0

  2. Your opponent runs out of cards to draw

  3. 10 Paranoia is reached and you complete a round with more health remaining than your opponent

How to Play

Setting Up

  • Shuffle your 42 card deck

  • Set Paranoia counter to 1

  • Draw a starting hand of 5 cards

    • Cards that always start in your hand c​ount towards the 5

  • Flip a coin, heads goes first

Building a Deck: A deck is built of Cryptid and Action Cards with a card count of 42. Additionally, every deck must have a Player Card.

  • Player Cards: Player Cards determine what kind of action cards you can use in the deck (Science or Ritual), your HP, and if you have any abilities as a player.

Gameplay Loop

1st Players Turn

  • Upkeep

  • Draw

  • Main Phase

    • ​Announce Mounts
    • Play Cryptid Cards
    • Play Action Cards

    • Announce Attackers

      • Opponent Announces Defenders​

  • Play Cryptids​ 

    • Max of 5 on the field

  • End Turn

2nd Players Turn

  • Same as Player 1

Paranoia Increases by 1

  • Max of 10

Repeat

Cryptids

Crytpids are played on the field by spending Paranoia. You can only control 5 Cryptids on the field at a time. However, there are ways around this rule:​

  • Mounting: Some Cryptids are classified as mounts (Horse symbol in the bottom right of the card) and some are classified as humanoid (Human symbol in the bottom right of the card). During your Main Phase, you can place Humanoids on Mounts effectively taking up 1 space for 2 cryptids.

  • Action Cards: Some Action Cards (Played by spending Paranoia) cause the max of 5 to be increased.

Attacking and Defending

​During your Attack Phase, you announce any amount of cryptids you control to be attacking. Your opponent then announces which attacks they are defending with cryptids they control or if they are taking the damage directly to themselves (Signified by Player card HP).

Action Cards: Action Cards are played by spending Paranoia. Action Cards are used to cause a variety of in-game effects.

Paranoia: Paranoia is the currency of the game used to play Cryptid and Action Cards as well as activate some Card Abilities. Signified with a 10-sided die, paranoia increases by one each round of the game until it reaches 10. There are cards and abilities that are used to increase Paranoia. Paranoia does not carry over to the next round if you don't use it all.

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