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Bubble Arcade

Get a jolt of arcade energy anytime, anywhere with Bubble Arcade. This Arkadium Original game seamlessly combines the strategy of Bubble Shooter with the excitement of Pachinko. The result is a powerhouse of fun that will have you creating the perfect combinations on your board to boost your score to the next level. The fun doesn't stop there; you can even create and submit your own levels to the game to be played by people worldwide.

Genre: Casual Puzzle Game

Engine: N/A

Team size: 1 (Freelance)

Duration: Febuary 2024

Platform: PC, Mobile

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Role(s) and Responsibilities

Level Design:

  • Created, tested, and revised 20 unique level environments (e.g., puzzles, powerups, layouts).

  • Used a sawtooth progression curve to increase difficulty and teach game mechanics.

Design Process

Brainstorming

My first step in the design process to brainstorm ideas for the game or level I intend to create. I define the overall theme, mood, and purpose of the level.​ Consider how the level fits into the broader game narrative. Identify key gameplay elements and challenges specific to the level.

For this project my main focus was to create levels that didn't get overly repetitive, used unique designs, and taught and tested players on their use of game mechanics. I used a sawtooth progression curve of the game mechanics to guide my design process.

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Playtesting and Iteration

After the intial brainstorming of the levels I implemented the designs and then powerups to start to get a feel for how the levels were coming together. I worked on iterating on the levels as playtesters gave me feed back on the designs. One challenge was working on balance so that the plinko gameplay wouldn't be long stints of just staring at the screen waiting for something to happen.

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Final Details and Art Pass

After each level was revised, feedback was implemented, and deemed complete it was approved by the project lead and added to the game where they are plosihed and given final details.

Image by Francesco Ungaro
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