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Hi, I'm Connor!
I'm a game and level designer with 4+ years of experience using game development pipelines, technologies, and strategies.
I am passionate about creating fun, unforgettable, and innovative level design and gameplay experiences that foster interactive storytelling and worldbuilding.
Skills
Level Design
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2D Maps
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Blockouts/White Boxing
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Visual Scripting
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Playtesting & Rapid Iteration
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Balancing
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Basic 3D Modeling
Game Design
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Concepting & Prototyping
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Gameplay Research
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Design Documentation
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Scrum
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C#, C++, Blueprinting
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Production
Software
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Unreal Engine 4 & 5
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Unity
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Autodesk Maya
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Blender
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Adobe Suite
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Jira
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Microsoft Office
Games i Love
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