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Hi, I'm Connor!

I'm a game and level designer with 4+ years of experience using game development pipelines, technologies, and strategies.

 

I am passionate about creating fun, unforgettable, and innovative level design and gameplay experiences that foster interactive storytelling and worldbuilding.

Skills

Level Design

  • 2D Maps

  • Blockouts/White Boxing

  • Visual Scripting

  • Playtesting & Rapid Iteration

  • Balancing

  • Basic 3D Modeling

Game Design

  • Concepting & Prototyping

  • Gameplay Research

  • Design Documentation

  • Scrum

  • C#, C++, Blueprinting

  • Production

Software

  • ​Unreal Engine 4 & 5

  • Unity

  • Autodesk Maya

  • Blender

  • Adobe Suite

  • Jira

  • Microsoft Office

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Games i Love

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